Hellgate: London SP patch 1.2 beta

After what many have seen as an eternity, Flagship Studios has finally released another patch for the single-player version of the Hellgate: London. Caution that the patch is a beta and not a final release. If you wish to install the beta patch there are a large number of fixes discovered and tested in the multiplayer version. Just be certain to back up your save games before installing beta patch.

Download Hellgate: London SP patch 1.2 beta (US)
Download Hellgate: London SP patch 1.2 beta (UE)

Also of note is that the Test Center server was updated with an early build of Hellgate: London Patch 1.3.

Hellgate: London SP patch 1.2 beta Patch Notes:

Hello Hellgaters!

We’re very pleased to bring our single-player gamers up to date with this patch. We’ve been putting a lot of focus on the online space where we get a great deal of testing done on our Test Center servers. The consistent feedback and requests to have these same improvement made available for those of you that enjoy offline, single-player gaming has not gone unheard! We’re still a small studio, so getting everything done as fast as you and we want to can be a challenge. So we greatly appreciate your patience while we got this patch into the development / test / release cycle.

You’ll find tons of bug fixes, skill changes, class balances, UI updates, graphic enhancements, and much more in this patch.

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Posted under Gaming, Patches, Platform-PC

This post was written by Veg on April 6, 2008

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Latest Steam Update

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select “Check for Steam Client Updates…”. The specific changes include:

Steam Client

  • Fixed corrupt backup creation for certain games
  • Updated game overlay to support Assassin’s Creed

Posted under Gaming, Patches, Platform-PC

This post was written by Veg on April 2, 2008

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Unreal Tournament 3 Bonus Pack

ut3.jpgThis Bonus Pack includes 3 new maps (well, 2 revived back to life for UT3 and 1 completely new map).

  • Morbias is the deathmatch arena that started it all, perfectly suited for anything from small intense duels to chaotic free-for-all matches.
  • The Unreal Tournament classic, Facing Worlds was one of the most played maps in gaming history, beloved sniper map.
  • Searchlight is an intricate new capture the flag map designed for both z-axis rooftop runs and strategic indoor gameplay. Returning classics and fresh new designs let you experience Unreal gaming like never before.

DM-Morbias: The Morbias Station is a transport hub that focuses all traffic passing through Taryd’s jumpgates. The Station offers a terrestrial shuttle, storage facilities (with quarantine services for live cargo), and a social center where guests can meet incoming visitors or hold private meetings in a neutral setting.

DM-FacingWorlds: The Necris have forced their way into even the most revered of Izanagi landmarks. Their corruption has spread to the Temple of Facing Worlds, and one of its towers is already showing the effects of infection and decay.

CTF-Searchlight: The lighthouse serves as a beacon to this remote island, thought to be the ancient home of the Necris Prophet. The spiritual components of the Necris conversion are greatly misunderstood, and their power is vastly underestimated. Those who are willing to face the impact of their conversion often come to religious centers like this one to meditate.

Unreal Tournament 3 Bonus Pack

Posted under Gaming, Patches, Platform-PC

This post was written by Veg on March 27, 2008

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America’s Army: Special Forces (Overmatch) v2.8.3.1 Patch

America's ArmyThis patch was created to address a few minor issues prior to the next release of America’s Army.

FORCE CLASS
We have enabled Global Forceclassing (FC) on honor bearing servers. Individual FC can still be used but not on honor servers. Using a Global FC on everyone levels the playing field for all. When using Global FC, honor is accrued at less than normal rates due to the fact that old maps were created with specific weapon loadouts in mind. Forceclassed Servers will show up in MBS with an (FC) preceding their name for easy identification.

USERNAMES
Spaces in user account names are no longer permitted. If you have an old account with a space it has been replaced with an underscore character (_) or in the case of conflicts a number. You should have received an email to your address of record indicating the change. All of your other account information was retained.

BAN SYSTEM
Ban system again supports banning by IP, MAC, or Name/PBGUID (for PB servers banning by NAME will result in a PBGUID ban instead of a name ban). Ban system now supports console commands to list ban lists in sets of 20 (or so) to allow “scrolling” through the list to locate banned players. The Admin Command Post only supports showing the first 100 ban entries but now has a wider list to show all the ban details. The Banning system was rewritten and includes the preliminary ability to download a ban list from a web server on game server startup.

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Posted under Gaming, Patches, Platform-PC

This post was written by Veg on March 27, 2008

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Crysis v1.2 Patch

CrysisThe Crysis 1.2 Patch is now available for download. The patch addresses the performance of Crysis, contains many bug fixes and also some new features like auto team balance (Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced), Logitech G15 display now fully supported in MP and SP and Added mod loader to the main menu.

Patch 2 Changelog:

Optimizations and Stability
*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor

General Fixes/tweaks
*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player’s view after being picked up
*Fixed an issue where in unarmed mode, the character’s arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.

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Posted under Gaming, Patches, Platform-PC

This post was written by Veg on March 9, 2008

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Enemy Territory: Quake Wars 1.4 Client Patch

Enemy Territory: Quake WarsDownload Enemy Territory: Quake Wars 1.4 Client Patch

Download Enemy Territory: Quake Wars 1.4 Client Patch (alternate)

Wait, 1.4? What happened to 1.3? Don’t worry, you haven’t missed an entire game update. 1.3 is a smaller update that’s limited to the Korean release of ETQW. All other versions are moving on straight on to version 1.4. So, let’s have a look at what we have in store for you:

etqw_achievement2.jpgNew User Interface Features

The ETQW 1.4 Update includes some pretty significant advances to the User Interface. First up is the improved Server Browser which now recommends three ‘Hot Servers’. Selecting one of these will get you into a game at the start of a campaign, with a great ping, and the confidence that regardless of the starting player count, it will fill up really quickly because you can see (real-time) how many other people are considering joining these recommended servers.

etqw_achievement1.jpgWe’ve also added more flexibility to the HUD, with advanced and simplified HUD modes that reduce or increase HUD complexity based on your preferences, while the improved Mission End Screen gives you far more data on your predicted next persistent achievements, campaign-length upgrades, and new ‘Personal Bests’ – stats that show you your greatest achievements in any one life-time. We also removed the much-maligned ‘Least Accurate Player’ award, and replaced it with ‘Most Objectives Completed’ to encourage greater team-play.

There are lots of smaller improvements too, including Deployables now being identifiable by the player that deployed them, while Objective Decay is now more clearly identified, players receive a lock-on warning when on foot and targeted by an Anti-Personnel Turret, and you’re shown a progress bar while being revived by a Technician.

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Posted under Gaming, Patches, Platform-PC

This post was written by Veg on January 16, 2008

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Crysis 1.1 patch released

CrysisThe Crysis 1.1 Patch is now available for download. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.

Fixes

* Fixed: Potential crash in D3D10
* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
* Fixed: Memory leak with FSAA modes
* Fixed: Infinite ammo hacks.
* Fixed: Memory leak in D3D10 when switching screen modes
* Fixed: Muti optimizations
* Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
* Fixed: Crash when loading savegame with level exported recently by editor
* Fixed: Virtual keyboard does not function properly when a game pad is connected
* Fixed: Users can lose the ability to look around with the Right Stick
* Fixed: Setting screen resolution to “default” stops user from selecting last resolution
* Fixed: Bug when changing resolution in D3D10
* Fixed: Issues with Depth of field and water droplets in D3D10
* Fixed: Crash on NaN warning

Updates

* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.

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Posted under Gaming, Patches, Platform-PC

This post was written by Veg on January 8, 2008

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Vampire: The Masquerade - Bloodlines v4.3 Unofficial Patch

vtmb_logo.jpgThis updates the game to v4.3 (of course, requiring the official 1.2 patch installed first!) and addresses a number of known issues, gameplay tweaks, bug fixes and so forth. This is an unofficial patch for Vampire: The Masquerade - Bloodlines by Troika Games. It’s a cumulative patch containing all the previous patches and is intended for English retail or Direct2Drive versions. Applying this patch to a version in another language may work also, but all texts in the game previously appearing in that language will be replaced by their English counterparts — with the exception of menus.

To install the patch extract this archive into the game folder using options that keep the directory structure intact and overwrite every file of the same name. Removing it is only possible by re-installation.

Download: File Front, Atomic Gamer, Gamers Hell, Worth Playing, GameSpot, 3D Gamers, VG Pro

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Posted under Gaming, Patches, Platform-PC

This post was written by Nicki on November 10, 2007

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Ghost Recon Advanced Warfighter 1.04 patch

advanced_warfighter2.gifChanges and fixes in v 1.04

  • GameSpy reporting and server info fixes.
  • Added clean versions of landscapes without backdrop buildings for
    modders
  • Tutorials updated.
  • Servers with unknown ping moved to bottom when sorting on ping.
  • Server Screenshot function updated.
  • Player list id number corrected in the console.
  • Server password settings fixed.

Download Ghost Recon Advanced Warfighter 1.03 to 1.04 patch
Download Ghost Recon Advanced Warfighter 1.0 to 1.04 patch

Posted under Gaming, Patches, Platform-PC

This post was written by Veg on August 28, 2007

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Supreme Commander 1.1.3254 Patch

supreme_commander.gifSupreme Commander 1.1.3254 Patch Notes

-Shields now protect against UEF and Cybran strategic bombers.
-Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.
-Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.
-Fixed issues relating to how T3 artillery fires.
-Children of children will now die correctly when Czar/Atlantis dies.
-Cybran T2 Sonar hit points increased.
-Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting

Click for additional patch notes and download link.

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Posted under Gaming, Patches, Platform-PC

This post was written by Veg on June 9, 2007

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